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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalRenderPublic.h |
Include | #include "SkeletalRenderPublic.h" |
void CacheVertices
&40;
int32 LODIndex,
bool bForce
&41; const
Remarks
Re-skin cached vertices for an LOD and update the vertex buffer. Note that this function is called from the render thread!
Parameters
Name | Description |
---|---|
LODIndex | index to LODs |
bForce | force update even if LOD index hasn't changed |