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Editor-only representation, stored in FSkeletalMeshLODModel
| Name | FSkeletalMeshModelVertexAttribute |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/SkeletalMeshVertexAttribute.h |
| Include Path | #include "Animation/SkeletalMeshVertexAttribute.h" |
Syntax
struct FSkeletalMeshModelVertexAttribute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentCount | int32 | The per vertex component count. Only a range of 1-4 is allowed. | Animation/SkeletalMeshVertexAttribute.h | |
| DataType | ESkeletalMeshVertexAttributeDataType | How the data should be encoded for rendering | Animation/SkeletalMeshVertexAttribute.h | |
| Values | TArray< float > | The per-vertex value data, where each vertex has ComponentCount number of values. | Animation/SkeletalMeshVertexAttribute.h |