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Unreal Engine C++ API Reference > Runtime > Engine > FSkeletalMeshMerge
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
Include | #include "SkeletalMeshMerge.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshMerge.cpp |
bool FinalizeMesh&40;&41;
Remarks
Creates the merged mesh from the 'SrcMeshList' (note, this should only be called after MergeSkeleton()). Use when the reference skeleton is needed prior to finalizing the merged meshes (do not use with DoMerge()). 'true' if successful; 'false' otherwise.