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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshMerge
Keeps track of an existing section that need to be merged with another
| Name | FMergeSectionInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
Syntax
struct FMergeSectionInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMergeSectionInfo
(
const USkeletalMesh* InSkelMesh, |
SkeletalMeshMerge.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneMapToMergedBoneMap | TArray< FBoneIndexType > | Mapping from the original BoneMap for this sections chunk to the new MergedBoneMap | SkeletalMeshMerge.h | |
| Section | const FSkelMeshRenderSection * | Ptr to source section for merging | SkeletalMeshMerge.h | |
| SkelMesh | const USkeletalMesh * | Ptr to source skeletal mesh for this section | SkeletalMeshMerge.h | |
| UVTransforms | TArray< FTransform > | Transform from the original UVs | SkeletalMeshMerge.h |