Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshLODModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< uint32 > & GetRawPointIndices () |
Accessor for the RawPointIndice which is editor only data: array of the original point (wedge) indices for each of the vertices in a FSkeletalMeshLODModel | Rendering/SkeletalMeshLODModel.h | |
TArray< uint32 > & GetRawPointIndices () |
Accessor for the RawPointIndice which is editor only data: array of the original point (wedge) indices for each of the vertices in a FSkeletalMeshLODModel | Rendering/SkeletalMeshLODModel.h |
GetRawPointIndices()
Description
Accessor for the RawPointIndice which is editor only data: array of the original point (wedge) indices for each of the vertices in a FSkeletalMeshLODModel
| Name | GetRawPointIndices |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
const TArray < uint32 > & GetRawPointIndices() const
GetRawPointIndices()
Description
Accessor for the RawPointIndice which is editor only data: array of the original point (wedge) indices for each of the vertices in a FSkeletalMeshLODModel
| Name | GetRawPointIndices |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
TArray < uint32 > & GetRawPointIndices()