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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshLODModel
Description
Copy one structure to the other, make sure all bulk data is unlock and the data can be read before copying.
It also use a private mutex to make sure it's thread safe to copy the same source multiple time in multiple thread.
| Name | CopyStructure |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
| Include Path | #include "Rendering/SkeletalMeshLODModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
static void CopyStructure
(
FSkeletalMeshLODModel * Destination,
const FSkeletalMeshLODModel * Source
)