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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshDeformerHelpers
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static void UpdateVertexFactoryBufferOverrides
&40;
FSkeletalMeshObject &42; InMeshObject,
int32 InLodIndex
&41;
Remarks
Update all of the MeshObject's passthrough vertex factories with the currently allocated vertex buffers. Usually call this after all AllocateVertexFactory*() functions for a frame.