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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMeshDeformerHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateVertexFactoryBufferOverrides
(
FSkeletalMeshObject* InMeshObject, |
SkeletalMeshDeformerHelpers.h | ||
static void UpdateVertexFactoryBufferOverrides
(
FRHICommandListBase& RHICmdList, |
SkeletalMeshDeformerHelpers.h | ||
static void UpdateVertexFactoryBufferOverrides
(
FRHICommandListBase& RHICmdList, |
Update all of the MeshObject's passthrough vertex factories with the currently allocated vertex buffers. | SkeletalMeshDeformerHelpers.h | |
static void UpdateVertexFactoryBufferOverrides
(
FRDGBuilder& GraphBuilder, |
SkeletalMeshDeformerHelpers.h |
UpdateVertexFactoryBufferOverrides(FSkeletalMeshObject *, int32)
| Name | UpdateVertexFactoryBufferOverrides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static void UpdateVertexFactoryBufferOverrides
(
FSkeletalMeshObject * InMeshObject,
int32 InLodIndex
)
UpdateVertexFactoryBufferOverrides(FRHICommandListBase &, FSkeletalMeshObject *, int32)
| Name | UpdateVertexFactoryBufferOverrides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static void UpdateVertexFactoryBufferOverrides
(
FRHICommandListBase & RHICmdList,
FSkeletalMeshObject * InMeshObject,
int32 InLodIndex
)
UpdateVertexFactoryBufferOverrides(FRHICommandListBase &, FSkeletalMeshObject *, int32, bool)
Description
Update all of the MeshObject's passthrough vertex factories with the currently allocated vertex buffers. Usually call this after all AllocateVertexFactory*() functions for a frame.
| Name | UpdateVertexFactoryBufferOverrides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static void UpdateVertexFactoryBufferOverrides
(
FRHICommandListBase & RHICmdList,
FSkeletalMeshObject * InMeshObject,
int32 InLodIndex,
bool bInvalidatePreviousPosition
)
UpdateVertexFactoryBufferOverrides(FRDGBuilder &, FSkeletalMeshObject *, int32, bool)
| Name | UpdateVertexFactoryBufferOverrides |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshDeformerHelpers.h |
| Include Path | #include "SkeletalMeshDeformerHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshDeformerHelpers.cpp |
static void UpdateVertexFactoryBufferOverrides
(
FRDGBuilder & GraphBuilder,
FSkeletalMeshObject * InMeshObject,
int32 InLodIndex,
bool bInvalidatePreviousPosition
)