Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSkeletalMaterial
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Engine/SkinnedAssetCommon.h |
|
|
|
Engine/SkinnedAssetCommon.h |
|
|
|
Engine/SkinnedAssetCommon.h |
|
FSkeletalMaterial()
| |
|
| Name |
FSkeletalMaterial |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path |
#include "Engine/SkinnedAssetCommon.h" |
FSkeletalMaterial()
FSkeletalMaterial(UMaterialInterface , FName, FName, UMaterialInterface )
| |
|
| Name |
FSkeletalMaterial |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path |
#include "Engine/SkinnedAssetCommon.h" |
FSkeletalMaterial
(
UMaterialInterface * InMaterialInterface,
FName InMaterialSlotName,
FName InImportedMaterialSlotName,
UMaterialInterface * InOverlayMaterialInterface
)
FSkeletalMaterial(UMaterialInterface , bool, bool, FName, FName, UMaterialInterface )
| |
|
| Name |
FSkeletalMaterial |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
| Include Path |
#include "Engine/SkinnedAssetCommon.h" |
FSkeletalMaterial
(
UMaterialInterface * InMaterialInterface,
bool bInEnableShadowCasting,
bool bInRecomputeTangent,
FName InMaterialSlotName,
FName InImportedMaterialSlotName,
UMaterialInterface * InOverlayMaterialInterface
)