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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSkelDebugDrawConfig |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/SkeletalDebugRendering.h |
| Include Path |
#include "SkeletalDebugRendering.h" |
Syntax
struct FSkelDebugDrawConfig
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AffectedBoneColor |
FLinearColor |
|
SkeletalDebugRendering.h |
|
| AxisConfig |
FBoneAxisDrawConfig |
|
SkeletalDebugRendering.h |
|
| bAddHitProxy |
bool |
|
SkeletalDebugRendering.h |
|
| bForceDraw |
bool |
|
SkeletalDebugRendering.h |
|
| BoneDrawMode |
EBoneDrawMode::Type |
|
SkeletalDebugRendering.h |
|
| BoneDrawSize |
float |
|
SkeletalDebugRendering.h |
|
| bUseMultiColorAsDefaultColor |
bool |
|
SkeletalDebugRendering.h |
|
| DefaultBoneColor |
FLinearColor |
|
SkeletalDebugRendering.h |
|
| ParentOfSelectedBoneColor |
FLinearColor |
|
SkeletalDebugRendering.h |
|
| SelectedBoneColor |
FLinearColor |
|
SkeletalDebugRendering.h |
|