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| Name | FSingleAnimationPlayData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SingleAnimationPlayData.h |
| Include Path | #include "SingleAnimationPlayData.h" |
Syntax
USTRUCT (BlueprintType )
struct FSingleAnimationPlayData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSingleAnimationPlayData() |
SingleAnimationPlayData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimToPlay | TObjectPtr< class UAnimationAsset > | SingleAnimationPlayData.h |
|
|
| bSavedLooping | uint32 | Default setting for looping for SequenceToPlay. This is not current state of looping. | SingleAnimationPlayData.h |
|
| bSavedPlaying | uint32 | Default setting for playing for SequenceToPlay. This is not current state of playing. | SingleAnimationPlayData.h |
|
| SavedPlayRate | float | Default setting for play rate of SequenceToPlay to play. | SingleAnimationPlayData.h |
|
| SavedPosition | float | Default setting for position of SequenceToPlay to play. | SingleAnimationPlayData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UAnimSingleNodeInstance* Instance |
Called when initialized. | SingleAnimationPlayData.h | |
void PopulateFrom
(
UAnimSingleNodeInstance* Instance |
Populates this play data with the current state of the supplied instance. | SingleAnimationPlayData.h | |
void ValidatePosition() |
SingleAnimationPlayData.h |