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Buffers used as scratch space for PhysX to avoid allocations during simulation
| Name | FSimulationScratchBuffer2 |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
| Include Path | #include "Physics/PhysScene_PhysX.h" |
Syntax
struct FSimulationScratchBuffer2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimulationScratchBuffer2() |
Physics/PhysScene_PhysX.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | uint8 * | The scratch buffer. | Physics/PhysScene_PhysX.h | |
| BufferSize | int32 | Allocated size of the buffer. | Physics/PhysScene_PhysX.h |