Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FSimulatedRootMotionReplicatedMove |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
Syntax
USTRUCT ()
struct FSimulatedRootMotionReplicatedMove
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RootMotion | FRepRootMotionMontage | Root Motion information | GameFramework/Character.h | |
| Time | float | Local time when move was received on client and saved. | GameFramework/Character.h |