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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSimulatedRootMotionReplicatedMove |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path |
#include "GameFramework/Character.h" |
Syntax
USTRUCT ()
struct FSimulatedRootMotionReplicatedMove
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| RootMotion |
FRepRootMotionMontage |
Root Motion information |
GameFramework/Character.h |
|
| Time |
float |
Local time when move was received on client and saved. |
GameFramework/Character.h |
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