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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSimpleSuspensionState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
| Include Path |
#include "Physics/SimpleSuspension.h" |
Syntax
struct FSimpleSuspensionState
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SpringContacts |
TArray< bool > |
|
Physics/SimpleSuspension.h |
|
| SpringDisplacements |
TArray< float > |
|
Physics/SimpleSuspension.h |
|
| SpringForces |
TArray< float > |
|
Physics/SimpleSuspension.h |
|
| TotalForce |
FVector |
|
Physics/SimpleSuspension.h |
|
| TotalTorqueRad |
FVector |
|
Physics/SimpleSuspension.h |
|
| WorldCenterOfMass |
FVector |
|
Physics/SimpleSuspension.h |
|
| WorldSpringOrigins |
TArray< FVector > |
|
Physics/SimpleSuspension.h |
|
| WorldSuspensionNormal |
FVector |
|
Physics/SimpleSuspension.h |
|
Functions
Public