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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager > API/Runtime/Engine/FSimpleStreamableAssetManager/FUnregister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUnregister () |
Streaming/SimpleStreamableAssetManager.h | ||
FUnregister
(
const FUnregister& |
Streaming/SimpleStreamableAssetManager.h | ||
FUnregister
(
FUnregister&& |
Streaming/SimpleStreamableAssetManager.h | ||
FUnregister
(
const TObject* Object |
Streaming/SimpleStreamableAssetManager.h |
FUnregister()
| Name | FUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUnregister()
FUnregister(const FUnregister &)
| Name | FUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUnregister
(
const FUnregister &
)
FUnregister(FUnregister &&)
| Name | FUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FUnregister
(
FUnregister &&
)
FUnregister(const TObject *)
| Name | FUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
template<typename TObject>
FUnregister
(
const TObject * Object
)