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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager
| Name | FScopedLock |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
Syntax
struct FScopedLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedLock
(
FCriticalSection* InCriticalSection, |
Streaming/SimpleStreamableAssetManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedLock() |
Streaming/SimpleStreamableAssetManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldLock | bool | Streaming/SimpleStreamableAssetManager.h | ||
| CriticalSection | FCriticalSection * | Streaming/SimpleStreamableAssetManager.h |