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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager > API/Runtime/Engine/FSimpleStreamableAssetManager/FRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegister () |
Streaming/SimpleStreamableAssetManager.h | ||
| Streaming/SimpleStreamableAssetManager.h | |||
| Streaming/SimpleStreamableAssetManager.h | |||
FRegister
(
const TObject* InObject, |
Streaming/SimpleStreamableAssetManager.h |
FRegister()
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FRegister()
FRegister(const FRegister &)
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FRegister
(
const FRegister &
)
FRegister(FRegister &&)
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FRegister
(
FRegister &&
)
FRegister(const TObject , const TPrimitive )
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
template<typename TObject, typename TPrimitive>
FRegister
(
const TObject * InObject,
const TPrimitive * InPrimitive
)