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Simple reticle. A very simple crosshair reticle that can be draw on the HUD canvas.
| Name | FSimpleReticle |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/SimpleReticle.h |
| Include Path | #include "GameFramework/SimpleReticle.h" |
Syntax
class FSimpleReticle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleReticle() |
GameFramework/SimpleReticle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HorizontalOffsetMax | FVector2D | GameFramework/SimpleReticle.h | ||
| HorizontalOffsetMin | FVector2D | GameFramework/SimpleReticle.h | ||
| VerticalOffsetMax | FVector2D | GameFramework/SimpleReticle.h | ||
| VerticalOffsetMin | FVector2D | GameFramework/SimpleReticle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Draw
(
UCanvas* InCanvas, |
GameFramework/SimpleReticle.h | ||
void SetupReticle
(
const float Length, |
GameFramework/SimpleReticle.h |