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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include | #include "BatchedElements.h" |
Syntax
struct FSimpleElementVertex
Remarks
The type used to store batched line vertices.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLinearColor | Color | ||
| FColor | HitProxyIdColor | ||
| FVector4f | RelativePosition | Store LWC-scale positions per-vertex Could potentially optimize this by storing a global batch offset, along with relative position per-vertex, but this would be more complicated Could also pack this structure to save some space, W component of position is currently unused for example | |
| FVector2f | TextureCoordinate | ||
| FVector4f | TilePosition |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSimpleElementVertex
(
const FVector4d& InPosition, |
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FSimpleElementVertex
(
const FVector3d& InPosition, |
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FSimpleElementVertex
(
const FVector4f& InPosition, |
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FSimpleElementVertex
(
const FVector4f& InPosition, |
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FSimpleElementVertex
(
const FVector3f& InPosition, |
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FSimpleElementVertex
(
const FVector4d& InPosition, |
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FSimpleElementVertex
(
const FVector3d& InPosition, |
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FSimpleElementVertex
(
const FVector4f& InPosition, |
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FSimpleElementVertex
(
const FVector4f& InPosition, |
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FSimpleElementVertex
(
const FVector3f& InPosition, |