Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
Syntax
struct FSimpleElementVertex
Remarks
The type used to store batched line vertices.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FLinearColor | Color | |
![]() |
FColor | HitProxyIdColor | |
![]() |
FVector4f | RelativePosition | Store LWC-scale positions per-vertex Could potentially optimize this by storing a global batch offset, along with relative position per-vertex, but this would be more complicated Could also pack this structure to save some space, W component of position is currently unused for example |
![]() |
FVector2f | TextureCoordinate | |
![]() |
FVector4f | TilePosition |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FSimpleElementVertex
(
const FVector4d& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector3d& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector4f& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector4f& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector3f& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector4d& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector3d& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector4f& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector4f& InPosition, |
||
![]() |
FSimpleElementVertex
(
const FVector3f& InPosition, |