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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FShader
- FGlobalShader
- FSimpleElementPS
- FSimpleElementGammaBasePS
- FSimpleElementMaskedGammaBasePS
- FSimpleElementDistanceFieldGammaPS
- FSimpleElementMaskedGammaPS
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
Include | #include "SimpleElementShaders.h" |
Syntax
class FSimpleElementMaskedGammaBasePS : public FSimpleElementGammaBasePS
Remarks
A pixel shader for rendering a masked texture on a simple element.
Constructors
Type | Name | Description | |
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FSimpleElementMaskedGammaBasePS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
Type | Name | Description | |
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const FTypeLayoutDesc & | ||
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void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
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void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
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FTypeLayoutDesc & |
Classes
Type | Name | Description | |
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InternalLinkType |
Typedefs
Name | Description |
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DerivedType | |
InternalBaseType |
Constants
Name | Description |
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CounterBase | |
InterfaceType |
Deprecated Functions
Type | Name | Description | |
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void | SetParameters
(
FRHICommandList& RHICmdList, |
SetParameters with FRHIBatchedShaderParameters should be used. |