Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FShader
- FGlobalShader
- FSimpleElementPS
- FSimpleElementGammaBasePS
- FSimpleElementMaskedGammaBasePS
- FSimpleElementDistanceFieldGammaPS
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
| Include | #include "SimpleElementShaders.h" |
Syntax
class FSimpleElementDistanceFieldGammaPS : public FSimpleElementMaskedGammaBasePS
Remarks
A pixel shader for rendering a masked texture using signed distance filed for alpha on a simple element.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSimpleElementDistanceFieldGammaPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Constructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
Sets all the constant parameters for this shader | |
| void | SetParameters
(
FRHICommandList& RHICmdList, |