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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleElementDistanceFieldGamma- > API/Runtime/Engine/FSimpleElementDistanceFieldGamma-/SetParameters
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SimpleElementShaders.h |
| Include | #include "SimpleElementShaders.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SimpleElementShaders.cpp |
void SetParameters
&40;
FRHIBatchedShaderParameters & BatchedParameters,
const FTexture &42; Texture,
float Gamma,
float ClipRef,
float SmoothWidthValue,
bool EnableShadowValue,
const FVector2D & ShadowDirectionValue,
const FLinearColor & ShadowColorValue,
float ShadowSmoothWidthValue,
const FDepthFieldGlowInfo & GlowInfo,
ESimpleElementBlendMode BlendMode
&41;
Remarks
Sets all the constant parameters for this shader
Parameters
| Name | Description |
|---|---|
| Texture | 2d tile texture |
| Gamma | if gamma != 1.0 then a pow(color,Gamma) is applied |
| ClipRef | reference value to compare with alpha for killing pixels |
| SmoothWidth | The width to smooth the edge the texture |
| EnableShadow | Toggles drop shadow rendering |
| ShadowDirection | 2D vector specifying the direction of shadow |
| ShadowColor | Color of the shadowed pixels |
| ShadowSmoothWidth | The width to smooth the edge the shadow of the texture |
| BlendMode | current batched element blend mode being rendered |