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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleElementCollector
- FPrimitiveDrawInterface::DrawTranslucentLine()
- FSimpleElementCollector::DrawTranslucentLine()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
virtual void DrawTranslucentLine
(
const FVector & Start,
const FVector & End,
const FLinearColor & Color,
uint8 DepthPriorityGroup,
float Thickness,
float DepthBias,
bool bScreenSpace
)
Remarks
Draw a translucent line. The alpha component of Color determines the transparency.