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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleElementCollector
- FPrimitiveDrawInterface::DrawSprite()
- FSimpleElementCollector::DrawSprite()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
virtual void DrawSprite
(
const FVector & Position,
float SizeX,
float SizeY,
const FTexture * Sprite,
const FLinearColor & Color,
uint8 DepthPriorityGroup,
float U,
float UL,
float V,
float VL,
uint8 BlendMode,
float OpacityMaskRevVal
)