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Unreal Engine C++ API Reference > Runtime > Engine > FSimpleElementCollector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void DrawBatchedElements
&40;
FRHICommandList & RHICmdList,
const FMeshPassProcessorRenderState & DrawRenderState,
const FSceneView & InView,
EBlendModeFilter::Type Filter,
ESceneDepthPriorityGroup DPG
&41; const