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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleElementCollector
- FPrimitiveDrawInterface::AddReserveLines()
- FSimpleElementCollector::AddReserveLines()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
virtual void AddReserveLines
(
uint8 DepthPriorityGroup,
int32 NumLines,
bool bDepthBiased,
bool bThickLines
)