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One key in a rich, editable float curve
| Name | FSimpleCurveKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Curves/SimpleCurve.h |
| Include Path | #include "Curves/SimpleCurve.h" |
Syntax
USTRUCT ()
struct FSimpleCurveKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Curves/SimpleCurve.h | |||
FSimpleCurveKey
(
float InTime, |
Curves/SimpleCurve.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Time | float | Time at this key | Curves/SimpleCurve.h |
|
| Value | float | Value at this key | Curves/SimpleCurve.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
ICPPStructOps interface | Curves/SimpleCurve.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSimpleCurveKey& Other |
Curves/SimpleCurve.h | ||
bool operator==
(
const FSimpleCurveKey& Other |
Curves/SimpleCurve.h |