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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderResource
- FSharedSamplerState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FSharedSamplerState : public FRenderResource
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bWrap | |
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FSamplerStateRHIRef | SamplerStateRHI |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSharedSamplerState
(
bool bInWrap |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |