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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShadowMap2D
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShadowMap2D () |
ShadowMap.h | ||
FShadowMap2D
(
const TMap< ULightComponent*, FShadowMapData2D* >& ShadowMapData |
ShadowMap.h | ||
FShadowMap2D
(
TArray< FGuid > LightGuids |
ShadowMap.h |
FShadowMap2D()
| Name | FShadowMap2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path | #include "ShadowMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
FShadowMap2D()
FShadowMap2D(const TMap< ULightComponent , FShadowMapData2D > &)
| Name | FShadowMap2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path | #include "ShadowMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
FShadowMap2D
(
const TMap < ULightComponent *, FShadowMapData2D * > & ShadowMapData
)
FShadowMap2D(TArray< FGuid >)
| Name | FShadowMap2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include Path | #include "ShadowMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
FShadowMap2D
(
TArray < FGuid > LightGuids
)