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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShadowMap2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include | #include "ShadowMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static void EncodeTextures
&40;
UWorld &42; InWorld,
ULevel &42; LightingScenario,
bool bLightingSuccessful,
bool bMultithreadedEncode
&41;
Remarks
Executes all pending shadow-map encoding requests.
Parameters
| Name | Description |
|---|---|
| InWorld | World in which the textures exist |
| bLightingSuccessful | Whether the lighting build was successful or not. |