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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShadowMap2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include | #include "ShadowMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static int32 EncodeSingleTexture
(
ULevel * LightingScenario,
struct FShadowMapPendingTexture & PendingTexture,
UShadowMapTexture2D * Texture,
TArray < TArray < FFourDistanceFieldSamples > > & MipData
)
Remarks
Constructs mip maps for a single shadowmap texture.