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Unreal Engine C++ API Reference > Runtime > Engine > FShadowMap2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static int32 EncodeSingleTexture
&40;
ULevel &42; LightingScenario,
struct FShadowMapPendingTexture & PendingTexture,
UShadowMapTexture2D &42; Texture,
TArray< TArray< FFourDistanceFieldSamples >> & MipData
&41;
Remarks
Constructs mip maps for a single shadowmap texture.