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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShadowMap2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
| Include | #include "ShadowMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static TRefCountPtr < FShadowMap2D > AllocateShadowMap
(
UObject * LightMapOuter,
const TMap < ULightComponent *, FShadowMapData2D * > & ShadowMapData,
const FBoxSphereBounds & Bounds,
ELightMapPaddingType InPaddingType,
EShadowMapFlags InShadowmapFlags
)