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Unreal Engine C++ API Reference > Runtime > Engine > FShadowMap2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShadowMap.cpp |
static TRefCountPtr< FShadowMap2D > AllocateShadowMap
&40;
UObject &42; LightMapOuter,
const TMap< ULightComponent &42;, FShadowMapData2D &42; > & ShadowMapData,
const FBoxSphereBounds & Bounds,
ELightMapPaddingType InPaddingType,
EShadowMapFlags InShadowmapFlags
&41;