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bool |
bFarShadowCascade |
When enabled, the cascade only renders objects marked with bCastFarShadows enabled (e.g. Landscape). |
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float |
CascadeBiasDistribution |
Strength of depth bias across cascades. |
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float |
FadePlaneLength |
The length of the fade region (SplitFar - FadePlaneOffset), in world units (linear). |
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float |
FadePlaneOffset |
?? The distance from the camera to the start of the fade region, in world units (linear). |
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FPlane |
FarFrustumPlane |
|
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FPlane |
NearFrustumPlane |
|
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FConvexVolume |
ShadowBoundsAccurate |
The accurate bounds of the cascade used for primitive culling. |
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int32 |
ShadowSplitIndex |
Index of the split if this is a whole scene shadow from a directional light, Or index of the direction if this is a whole scene shadow from a point light, otherwise INDEX_NONE. |
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float |
SplitFar |
The distance from the camera to the far split plane, in world units (linear). |
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float |
SplitFarFadeRegion |
In world units (linear). |
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float |
SplitNear |
The distance from the camera to the near split plane, in world units (linear). |
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float |
SplitNearFadeRegion |
In world units (linear). |