Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FMaterialInput
- FMaterialInput
- FShadingModelMaterialInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
Include | #include "MaterialExpressionIO.h" |
Syntax
struct FShadingModelMaterialInput :
public FMaterialInput< uint32 > ,
public FMaterialInput< InputType >
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | CompileWithDefault
(
FMaterialCompiler* Compiler, |
|
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void | DefaultValueChanged
(
const FString& DefaultValue |
|
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FString | ||
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bool | ICPPStructOps interface |