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ODSCRecompileCommand |
CommandType |
What type of shaders to recompile. All, Changed, Global, or Material? |
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ERHIFeatureLevel::Type |
FeatureLevel |
|
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TArray< uint8 > * |
GlobalShaderMap |
Global shader map, returned to the caller. |
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TArray< FString > |
MaterialsToLoad |
Materials to load. |
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TArray< uint8 > * |
MeshMaterialMaps |
Mesh materials, returned to the caller. |
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TArray< FString > * |
ModifiedFiles |
All filenames that have been changed during the shader compilation. |
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FString |
PlatformName |
The platform name to compile for. |
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EMaterialQualityLevel::Type |
QualityLevel |
|
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EShaderPlatform |
ShaderPlatform |
Shader platform |
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TArray< FODSCRequestPayload > |
ShadersToRecompile |
On-demand shader compiler payload. |
 |
FString |
ShaderTypesToLoad |
The names of shader type file names to compile shaders for. |