Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderRecompileData > API/Runtime/Engine/FShaderRecompileData/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
FShaderRecompileData
&40;
const FString & InPlatformName,
TArray< FString > &42; OutModifiedFiles,
TArray< uint8 > &42; OutMeshMaterialMaps,
TArray< uint8 > &42; OutGlobalShaderMap
&41;
Remarks
Recompile all the changed shaders for the current platform.