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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderRecompileData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | ShaderCompiler.h | ||
| Recompile all the changed shaders for the current platform. | ShaderCompiler.h | ||
FShaderRecompileData
(
const FString& InPlatformName, |
For recompiling just global shaders. | ShaderCompiler.h |
FShaderRecompileData()
Description
Default constructor.
| Name | FShaderRecompileData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
FShaderRecompileData()
FShaderRecompileData(const FString &, TArray< FString > , TArray< uint8 > , TArray< uint8 > *)
Description
Recompile all the changed shaders for the current platform.
| Name | FShaderRecompileData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerEditor.cpp |
FShaderRecompileData
(
const FString & InPlatformName,
TArray < FString > * OutModifiedFiles,
TArray < uint8 > * OutMeshMaterialMaps,
TArray < uint8 > * OutGlobalShaderMap
)
FShaderRecompileData(const FString &, EShaderPlatform, ODSCRecompileCommand, TArray< FString > , TArray< uint8 > , TArray< uint8 > *)
Description
For recompiling just global shaders.
| Name | FShaderRecompileData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompilerEditor.cpp |
FShaderRecompileData
(
const FString & InPlatformName,
EShaderPlatform InShaderPlatform,
ODSCRecompileCommand InCommandType,
TArray < FString > * OutModifiedFiles,
TArray < uint8 > * OutMeshMaterialMaps,
TArray < uint8 > * OutGlobalShaderMap
)