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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderPreloadData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PSOPrecache.h | |||
FShaderPreloadData
(
const TShaderRef< FShader >& InShader |
PSOPrecache.h | ||
FShaderPreloadData
(
TArray< TShaderRef< FShader >, TInlineAllocator< 3 > >&& InShaders |
PSOPrecache.h |
FShaderPreloadData()
| Name | FShaderPreloadData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path | #include "PSOPrecache.h" |
FShaderPreloadData()
FShaderPreloadData(const TShaderRef< FShader > &)
| Name | FShaderPreloadData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path | #include "PSOPrecache.h" |
FShaderPreloadData
(
const TShaderRef< FShader > & InShader
)
FShaderPreloadData(TArray< TShaderRef< FShader >, TInlineAllocator< 3 > > &&)
| Name | FShaderPreloadData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PSOPrecache.h |
| Include Path | #include "PSOPrecache.h" |
FShaderPreloadData
(
TArray < TShaderRef< FShader >, TInlineAllocator< 3 > > && InShaders
)