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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Description
Adds shader jobs to be asynchronously compiled. FinishCompilation or ProcessAsyncResults must be used to get the results.
| Name | SubmitJobs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void SubmitJobs
(
TArray < FShaderCommonCompileJobPtr > & NewJobs,
const FString MaterialBasePath,
FString PermutationString
)