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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include | #include "ShaderCompiler.h" |
Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void SubmitJobs
&40;
TArray< FShaderCommonCompileJobPtr > & NewJobs,
const FString MaterialBasePath,
FString PermutationString
&41;
Remarks
Adds shader jobs to be asynchronously compiled. FinishCompilation or ProcessAsyncResults must be used to get the results.