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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldRecompileToDumpShaderDebugInfo
(
const FShaderCompileJob& Job |
ShaderCompiler.h | ||
bool ShouldRecompileToDumpShaderDebugInfo
(
const FShaderCompilerInput& Input, |
ShaderCompiler.h |
ShouldRecompileToDumpShaderDebugInfo(const FShaderCompileJob &)
| Name | ShouldRecompileToDumpShaderDebugInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
bool ShouldRecompileToDumpShaderDebugInfo
(
const FShaderCompileJob & Job
) const
ShouldRecompileToDumpShaderDebugInfo(const FShaderCompilerInput &, const FShaderCompilerOutput &, bool)
| Name | ShouldRecompileToDumpShaderDebugInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
bool ShouldRecompileToDumpShaderDebugInfo
(
const FShaderCompilerInput & Input,
const FShaderCompilerOutput & Output,
bool bSucceeded
) const