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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessFinishedJob
(
FShaderCommonCompileJob* FinishedJob |
ShaderCompiler.h | ||
void ProcessFinishedJob
(
FShaderCommonCompileJob* FinishedJob, |
This is an entry point for all jobs that have finished the compilation. | ShaderCompiler.h |
ProcessFinishedJob(FShaderCommonCompileJob *)
| Name | ProcessFinishedJob |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
void ProcessFinishedJob
(
FShaderCommonCompileJob * FinishedJob
)
ProcessFinishedJob(FShaderCommonCompileJob *, EShaderCompileJobStatus)
Description
This is an entry point for all jobs that have finished the compilation. Can be called from multiple threads.
| Name | ProcessFinishedJob |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void ProcessFinishedJob
(
FShaderCommonCompileJob * FinishedJob,
EShaderCompileJobStatus Status
)