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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
| Type | Name | Description | |
|---|---|---|---|
| void | ProcessAsyncTasks
(
bool bLimitExecutionTime |
Called once per frame, fetches completed tasks and applies them to the scene. | |
| void | ProcessAsyncTasks
(
const AssetCompilation::FProcessAsyncTaskParams& Params |
Called once per frame, fetches completed tasks and applies them to the scene. |