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Unreal Engine C++ API Reference > Runtime > Engine > FShaderCompilingManager
Type | Name | Description | |
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void | ProcessAsyncResults
(
float TimeSlice, |
Processes completed asynchronous shader maps, and assigns them to relevant materials. |
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void | ProcessAsyncResults
(
bool bLimitExecutionTime, |
Version of ProcessAsyncResults that specifies use of ProcessGameThreadTargetTime for the timeslice. |