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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void PrintStats
&40;
bool bForceLogIgnoringTimeInverval
&41;
Remarks
Prints stats related to shader compilation to the log.
Parameters
| Name | Description |
|---|---|
| bForceLogIgnoringTimeInverval | this function is called often, so not every invocation normally will actually log the stats. This parameter being true bypasses this pacing. |