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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FShaderCompilingManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void OnMachineResourcesChanged
&40;
int32 NumberOfCores,
int32 NumberOfCoresIncludingHyperthreads
&41;
Remarks
Called by external systems that have updated the number of worker threads available.